Ice Punch | Ice | | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Swords Dance | Normal | | - | - | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
Body Slam | Normal | | 85 | 100 | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Take Down | Normal | | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Double-Edge | Normal | | 120 | 100 | 15 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Ice Beam | Ice | | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Blizzard | Ice | | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Low Kick | Fighting | | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
Strength | Normal | | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. |
Earthquake | Ground | | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokémon around it. |
Dig | Ground | | 80 | 100 | 10 | The user burrows into the ground, then attacks on the next turn. |
Toxic | Poison | | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team | Normal | | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Swift | Normal | | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Amnesia | Psychic | | - | - | 20 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp Def stat. |
Leech Life | Bug | | 80 | 100 | 10 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
Rest | Psychic | | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Rock Slide | Rock | | 75 | 90 | 10 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Super Fang | Normal | | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
Substitute (N) | Normal | | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Curse | Ghost | | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
Protect | Normal | | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Icy Wind | Ice | | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Endure | Normal | | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swagger | Normal | | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Attract | Normal | | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Sleep Talk | Normal | | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Safeguard (N) | Normal | | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
Iron Tail | Steel | | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
Metal Claw | Steel | | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat. |
Hidden Power | Normal | | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Sunny Day | Fire | | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Rock Smash | Fighting | | 40 | 100 | 15 | The user attacks with a punch. This may also lower the target's Defense stat. |
Hail | Ice | | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Facade | Normal | | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Focus Punch | Fighting | | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Brick Break | Fighting | | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Knock Off | Dark | | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Endeavor | Normal | | - | 100 | 5 | This attack move cuts down the target's HP to equal the user's HP. |
Rock Tomb | Rock | | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
Aerial Ace | Flying | | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
Icicle Spear | Ice | | 25 | 100 | 30 | The user launches sharp icicles at the target two to five times in a row. |
Iron Defense | Steel | | - | - | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
Covet | Normal | | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
Gyro Ball | Steel | | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
Fling (N) | Dark | | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Poison Jab | Poison | | 80 | 100 | 20 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
Aqua Tail | Water | | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
X-Scissor | Bug | | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Avalanche | Ice | | 60 | 100 | 10 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
Shadow Claw | Ghost | | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
Flash Cannon | Steel | | 80 | 100 | 10 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp Def stat. |
Iron Head | Steel | | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. |
Stealth Rock | Rock | | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Hone Claws | Dark | | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
Round (P) | Normal | | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Bulldoze | Ground | | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Frost Breath | Ice | | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
Work Up | Normal | | - | - | 30 | The user is roused, and its Attack and Sp Atk stats increase. |
Confide | Normal | | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. |
Throat Chop (P) | Dark | | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Aurora Veil | Ice | | - | - | 20 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
Steel Beam | Steel | | 140 | 95 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Steel Roller | Steel | | 130 | 100 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. |
Triple Axel | Ice | | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
Tera Blast (N) | Normal | | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |
Ice Spinner | Ice | | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
Snowscape | Ice | | - | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |